Guides / Solo play
How to play D&D solo
No group required. Three real methods, and how to choose.
Many people think tabletop roleplaying needs five friends and a free Saturday. It doesn't. People have played solo campaigns for as long as the hobby has existed. The tools are just much better now.
Solo play isn't only for people who couldn't find a group. It's a different experience with its own advantages. You play at your own pace. The story is all yours. Nobody talks over your character's big moment. And a session can be ten minutes at midnight, not four hours booked two weeks ahead.
There are three main ways to play solo. Here are the pros and cons of each.
Method one: oracle tables and journaling
This is the classic approach. You are both the player and the referee. When the story reaches a question you can't answer fairly, such as is the door trapped? or does the guard believe me?, you ask an "oracle". An oracle is a table or dice roll that answers yes, no, or yes with a twist. Tools like Mythic's GM emulator, and the many free oracle tables shared by solo players, do this. Many players also keep a written journal of the story as it happens.
The good: full creative control. It works with any rule system and costs almost nothing. Your journal becomes a record you'll enjoy reading again.
The downside: you do all the creative work yourself. Nothing surprises you unless you set up ways to surprise yourself, and that takes effort. Many people love this. Many others get tired of it within two weeks.
Method two: published solo adventures
These are choose-your-path gamebooks and solo modules: written adventures that branch based on your choices and dice rolls. Many modern solo adventures are very good. A well-made one has real tension and real consequences.
The good: a professional wrote the surprises, so the story can really surprise you. It is easy to start and great for learning a rule system.
The downside: there are only so many paths. If you want to do something the book didn't plan for, you can't. When it's finished, it's finished. It has little replay value, and your character's story ends when the book does.
Method three: an AI Dungeon Master
This is the newest option, and the reason this site exists. An AI DM does what a human DM does. It describes the scene, plays every character you meet, decides what happens when you try something, and keeps the plot moving. But it is available at 2am, never cancels, and never gets tired of your questions.
The good: it has the strengths of the other two methods. Like an oracle, it can say yes to anything, so the story goes wherever you take it. Like a published adventure, the surprises come from someone other than you. Modern AI DMs also handle rolls, modifiers, damage and levelling for you, so you can focus on the story even if you've never read a rulebook.
The downside: quality varies a lot, and the biggest problem is memory. Most AI storytellers forget what happened a few sessions ago. A DM who forgets your story isn't running a campaign. It is only running unconnected scenes. If you try an AI DM, test this: in week six, does it still remember the promise you made in week one? DnD Forever was built to solve this problem. In the background it keeps a record of your world, so the DM can recall events from months ago without you explaining them again.
Which one is right for you?
If you love writing and want full control of the story, start with oracles and a journal. If you want a well-designed adventure and don't mind it ending, get a well-reviewed solo adventure. If you want the freedom of a real campaign and only want to type what you do, an AI DM is the closest thing to a group that is ready whenever you are.
You can also mix them. Many solo players keep a journal alongside an AI campaign, or use oracle rolls to push an AI DM in unexpected directions. The only wrong way to play solo is to not play at all while you wait for a group.
Getting a solo campaign to stick
Whatever method you choose, three habits help a campaign last. Play little and often. Twenty minutes twice a week is better than a long session you have to force yourself into. Give your character a goal that isn't just "finish the quest". Personal goals make the story yours. Accept the consequences. Don't go back and redo things. Death and failure are what make the wins mean something. That's why death is permanent here. When a character dies, they move to your Dead characters list with the story of how they died, and you create a new one.
Try a solo campaign tonight
Create a character in about five minutes, start an AI campaign, and type what you do. The Dungeon Master answers. Creating an account is free, and you don't need a card to start.
DnD Forever is an independent AI tabletop roleplaying game inspired by D&D-style play. Not affiliated with or endorsed by Wizards of the Coast. Dungeons & Dragons and D&D are trademarks of Wizards of the Coast LLC.